MVS DEVELOPERS

Creative Technology - XR/VR Development - Game Systems · Technical Art - 3D Production
- Educator

I help studios, institutions, artists and creative teams to build immersive experiences that combine technical depth, artistic vision, and cutting-edge real-time technology. 

CORE SPECIALTIES

Unity / Unreal Developer

Unity Cloud, C#, XR, gameplay, tools, shaders, multiplayer, UI/UX. 
Blueprints, MetaHuman, cinematic environments

3D Production

modeling, optimization, animation, texture pipelines

Game Decelopment

Mechanics, worldbuilding, systems, prototyping

PlayStation Build

Gamer at her core.

Android Developer

Mobile Devices and Meta.

HTML/CSS/JS/C++/C#

 She likes to code.

Crypto / Metaverse Consultant

Blockchain security, Crypto mining, metadata & creation

Machine Learning & AI Integrations Consultant

OpenAI + MLL, Genesis & Azure.

Experience Design & Innovation

Creative technology expert for prototypes, R&D, concept development

 Academic & Educational   Programs

Teach graduate-level digital art, 3D, VR. Lead workshops bridging art and immersive technologies. Advise technical capstone projects

  Immersive Experience
  DESIGN & DEVELOPMENT

  Embodiment, interaction,         locomotion, environments

EXPerience

I build immersive worlds, digital bodies, and real-time interactive systems at the intersection of game development, XR/VR technologies, and advanced character embodiment. For over a decade, I’ve shipped work across Unity, Unreal Engine, MetaHuman, Blender/Maya, and motion capture pipelines, developing XR prototypes, VR environments, real-time multiplayer interactions, 3D characters, and game-ready assets for studios, institutions, and cultural organizations worldwide.

My hybrid background combining deep technical skill with internationally exhibited digital art and VR activism allows me to build experiences that are both technically excellent and conceptually powerful.

I specialize in embodiment systems, humanoid character rigs, VR intimacy mechanics, experimental interfaces, and immersive spatial design.

I bring an uncommon mix of engineering, creativity, and XR worldbuilding that makes me uniquely suited for advanced interactive projects, innovation labs, and next-generation game or XR environments.

© Miyö Van Stenis, 2026 - All Rights Reserved